- Katılım
- 29 May 2026
- Mesajlar
- 2
- Tepkime puanı
- 0
- Puanları
- 1
[RELEASE] Knight Online Server Source v2.0.0 - Comprehensive C++ Implementation
Hello friends,
I'm sharing Knight Online Server Source v2.0.0 with you. This is a complete private server implementation written in C++ with extensive game systems and modern architecture.
Core Features:
Enjoy your work!
Hello friends,
I'm sharing Knight Online Server Source v2.0.0 with you. This is a complete private server implementation written in C++ with extensive game systems and modern architecture.
Core Features:
- Full combat system with skills, magic, and damage calculations
- Advanced Bot AI system with movement, combat, and merchant capabilities
- Multi-zone system with different level requirements and mechanics
- Party system for group coordination
- Comprehensive chat system with multiple types and moderation
- Castle Siege War - Clan-based castle battles with tax collection
- Chaos Stone - Multi-stage boss event with respawning mechanics
- Border Defense War - Arena battles
- Juraid Mountain - Party-based PvE event
- Forgotten Temple - Level-based dungeon event
- Automated event scheduling and management
- Clan/Knights system with rankings and alliances
- King/Election system with democratic voting
- Clan bank with shared warehouse
- Premium system with multiple tiers and bonuses
- Pet system for customization
- Trading and merchant system
- Item upgrade system
- Daily quests and achievement system
- Player and clan rankings with automatic updates
- Configurable EXP, coin, NP, and drop rates
- Anti-Cheat protection with XGuard integration
- Lua scripting engine for custom game logic
- ODBC-based database connectivity
- Robust socket handling with packet management
- Multi-threaded architecture for optimal performance
- GameServer source code
- LogInServer source code
- Shared libraries and utilities
- Lua scripting support
- N3BASE framework
- Complete documentation (README.md)
- Configuration files and examples
- Visual Studio 2019 or later
- SQL Server with ODBC driver
- Windows 10/11
- 8GB RAM minimum (16GB recommended)
- Quad-core processor or better
- Open the solution in Visual Studio
- Configure database connections in GameServer.ini
- Build for x64 Release configuration
- Set up SQL Server databases (ACCOUNT, GAME, LOGIN)
- Run the server executables
Enjoy your work!
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